![]() ![]() But recently, Telltale made the decision to switch from Unreal Engine 4 to Unreal 5. Since then, he continues, The Wolf Among Us 2 has been proceeding well. While at the time it made sense to announce early to help secure funding and support for the new initiative, Ottilie admits that had he known then about other coming factors like the pandemic, he may not have made the same decision. But the studio was still in its very early stages, with the game in pre-production (and explicitly not using any previously-developed material), and the new studio roughly two years away from being fully staffed. ![]() After being resurrected by LCG Entertainment in 2019 following the shutdown of the original Telltale, Telltale unveiled The Wolf Among Us 2 at The Game Awards the following December. ![]() Ottilie explains that like many other studios, the re-established Telltale Games had struggled with the challenges inherent to building a studio during the COVID-19 pandemic. "And it doesn't do any of us any good to ship something that's not ready." "Making games is difficult and they need time to be right," he said. Speaking to IGN, Telltale Games CEO Jamie Ottilie explained that the team made the choice for a number of reasons, but primarily to avoid burnout or shipping an unfinished game. ![]()
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