![]() ![]() ![]() ![]() I'm really starting to like the idea of using the alarm spell in important doors. It's there to slow you down and make sure that the people who get hit with the deadly trap behind the locked door deserve it. Imbicatus wrote: A locked door isn't there to keep you out. If you want to make it difficult for them, you can always use Good or Superior quality locks (DC 30 and 40) or use spells like arcane lock. A PC that has spent the skill points in Disable Device should be rewarded for that effort and be able to bypass locked doors and chests and traps-that's what skill-monkey characters are designed to do. Locks don't jam if you roll a 1 (unless the GM has a house rule). Common “take 20” skills include Disable Device (when used to open locks), Escape Artist, and Perception (when attempting to find traps). Since taking 20 assumes that your character will fail many times before succeeding, your character would automatically incur any penalties for failure before he or she could complete the task (hence why it is generally not allowed with skills that carry such penalties). Taking 20 takes 20 times as long as making a single check would take (usually 2 minutes for a skill that takes 1 round or less to perform). Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. ![]()
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